I played a lot of Sims in middle school and high school. When it came to computer games, I was bound to point and click games, such as The Sims, because I wasn’t fast with my fingers on a keyboard. The next phase of gaming I entered was computer-based as well as tablet-based. To the best of my knowledge, at that time, there were no companies making controllers with the thumbsticks most of the arcade-style controllers just had the d-pad, so that significantly limited the games I was able to play. I was able to find an arcade-style stick similar to what I used on the Nintendo 64 the only problem was instead of having one direction pack and one joystick the PlayStation requires a controller with a directorial pad and two joysticks. Now I don’t have either console anymore nor the controller that I used, but this section of my gaming history posed a lot of trouble with accessibility. My next phase of gaming was PlayStation 2 and 3. PlayStation 2 and the Lack of Accessibility The Arcade Shark was a great piece of tech it wasn’t perfect, but it did the job. As I got older, I was able to do some of the campaigns on GoldenEye, but with some extensive cheats. With that game, I still wasn’t able to play in a campaign-style mission however, there were hours of multi-player games played with my sisters. I played a lot of Super Mario 64, Mario Kart, and my all-time favorite game, GoldenEye. The Arcade Shark allowed me to play most any game I wanted because of the button size and the fact the Z button is big and on the top. So, my parents found an Arcade Shark when they bought the console. I was able to set it on the floor in most cases, but I couldn’t reach the bumpers or the Z trigger on the bottom. Although it had a great design, the Nintendo 64 controller that came with the console, I could not hold on to it because of my fine motor skills.
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